Current source code now resides at https://github.com/emagi/eq2emu/
Changelog is based originally on Open Source Code Base for EQ2Emu at https://git.eq2emu.com/devn00b/EQ2EMu/ (to be defunct)
0.9.6-OmiScorpii started in May 20th 2023, this page only includes 2024 changelog entries.
RULE_INIT(R_Player, StartHPBase, "40");
RULE_INIT(R_Player, StartPowerBase, "45");
RULE_INIT(R_Player, StartHPLevelMod, "2.0");
RULE_INIT(R_Player, StartPowerLevelMod, "2.1");
RULE_INIT(R_Player, MaxWeightStrengthMultiplier, "2.0"); // multiplier for strength to add to max weight, eg 25 str * 2.0 = 50 max weight + base weight
RULE_INIT(R_Player, BaseWeight, "50"); // base weight per class, added to max weight with the strength multiplier
RULE_INIT(R_Player, WeightPercentImpact, "0.01"); // overweight in stone speed impact (.01 = 1% per 1 stone)
RULE_INIT(R_Player, WeightPercentCap, "0.95"); // cap total impact for being overweight (.95 = 95%)
¶ Rule R_Player, CoinWeightPerHundred -> R_Player, CoinWeightPerStone, defaulted to 40 which is the DoF client equivalent (eg 100/40 = 2.5 weight)
RULE_INIT(R_Player, WeightInflictsSpeed, "1"); // whether weight will inflict speed, 1 = on, 0 = off